Bringing Books Alive with "Living Books"
|In 1994 Broderbund introduced
the first "Living Book" titled Just Grandma and Me
. This introduction marked a milestone in children's software.
Broderbund took a book written by Mercer Mayer and transformed
it into an interactive adventure for the computer that still
conjures up wonder and excitement in children of all ages.
||This first living
book took youngsters on a journey with Little Critter and Grandma
to the beach for fun and adventures. Students have the option
of having the book read all the way through or being able to
stop after each page and "play". The latter is always
the most popular option as students are able to click on hot
spots to see all kinds of fun animations. As many of these spots
are hidden students are always finding new ones.
From a developmental standpoint these living books can offer
kindergartners a multitude of learning opportunities from the
practice at manipulating the mouse to the whole range of action
and reaction responses from the clicking on hot spots. As the
text is read by the narrator words are highlighted showing the
all important left to right and top to bottom conventions that
kindergartners are being exposed to.
Due to the immediate success of Just Grandma and Me, Broderbund
went on to release many other titles. Some of these are highlighted
||One of the early
releases from Broderbund, Arthur's Teacher Trouble tells the
story of what happens when Arthur gets into the school wide spelling
bee. A fun adventure with lots of clickable items and some interesting
ways that kids learn spelling.
||The race between the slow-and-steady
tortoise and the hurry-up hare has entertained children for countless
From start to finish, this Living Book version includes dozens
of hilarious new twists. Along the way, you'll meet a score of
delightfully animated characters - including Simon, the story-telling
bird. So the familiar tale is fresh, enchanting and full of surprises.
||In this offbeat
adventure, we follow Ruff on a far-ranging hunt for his wayward
bone. His search takes us down a deep, dark hole in the earth
and high up into the clouds. Fearlessly, he travels to a faraway
jungle, then below the seas to a sunken ship and off to other
exotic locations. Along the way, we meet a pair of playful monkeys,
stars that sing, tap-dancing jeans, a friendly robot and dozens
of other wacky characters. Can he find his special bone and get
|| It's Arthur's
Birthday and he can't wait until his party. There's just one
problem--Arthur's friend, Muffy, has planned her birthday party
on the same day! The boys decide to go to Arthur's party, and
the girls want to go to Muffy's party. But what's a party without
all your friends there? Come join Arthur and Francine as they
come up with a creative solution to bring all the friends together.
Along with the story this program offers two games to play within
||Green Eggs and
Ham has been brought to life by Living Books. The whimsical characters
from the classic Dr. Seuss tale are all here, along
with new scenes, surprises and activities.
A classic story with familiar characters, three edutainment activities,
many clickables. Develops word recognition, vocabulary, reading
comprehension and computer literacy.
||Welcome to D.W.'s bedroom!
Click on the Toy Chest to read about D.W. the Picky Eater. Games
and activities can be accessed from the story, or D.W.'s bedroom.
There's a playhouse with lots of furniture to decorate with,
or kids can play the House Memory Game by viewing partially furnished
rooms and putting the missing furniture back from memory.